Cuisine royale just got a huge update
Gameplay
Gameplay
- Removed apparent lag when using melee attacks.
- Now you can see bonfires on the minimap in case you have the heart of your teammate in your backpack (to simplify finding them).
- Now fridges stuck with collision will not kill players.
- Fixed camera angle limits when aiming in a vehicle.
- The amount of souls that will be given for rituals in battle when using certain pants/talismans have been increased: for the first level from 10 to 20, for the third from 25 to 50.
- Fixed respawn of multiple players on the same spawn point within a short time interval. Players will no longer start too close together.
- Victims of Heaven's Wrath will no longer be added to the ritual starter's kills score.
- Reworked target selection for “Heaven's Wrath”. It has become more dangerous.
- The cost for the “Heaven's Wrath” ritual has been reduced to 300 souls per use.
- Fixed zero item weight indication in the inventory of a player being spectated.
- Fixed situations where a downed (knocked over) player was not instantly killed after all his teammates die.
- Improved checks on sign painting. Blocked painting on hard to access locations.
- Removed the 'Grenade kill' award for vehicle cannon kills.
- Fixed bugged "resurrection" without any items immediately after death which was possible when the victim died at the end of the healing process.
- Gravestones and shields now grow gradually. This will fix problems with sticking in them.
- Fixed the lighting of a number of materials during the sun eclipse ritual.
- Fixed sun eclipse time reduction on ritual overpainting.
- Now you can close doors that are not fully open or closed.
- Concussion effect has been added.
- A player can no longer extinguish fire when crawling and moving.
- Now you will detach from a stationary machine gun when you start to heal.
- Prevent stationary machine gun use when the player uses inventory.
- Fixed a bug when a player could not see the climbing animation on other players.
- Added support for ultra-wide screens. We use a horizontal fov of a 16:9 screen as a reference for aspect ratios narrower than 16:9, but screens with a wider aspect ratio we are increasing the horizontal fov, while keeping vertical fov at the same value as for 16:9 screens.
- Fixed drop in a framerate when a player would try to jump/climb in some specific locations on the map.
- Fixed an issue that caused incorrectly masked scope lenses and DoF when resolution scaling is enabled.
- Changed “Improved DoF effect for scope settings:
- “Scope image quality” setting from low to high has been added. It has improved the quality of displaying vegetation at distance.
- The DoF effect in optics is now displayed in any scope mode.
- Now a character will properly detach its hands at the top of a ladder climb.
- Now when you climb a ladder and look straight up or down your character will not detach from the ladder.
- Improved effect of screen reflection at high antialiasing settings.
- Fixed wet grass being too bright compared to the ground.
- The sky will no longer be reflected in blood puddles in rooms.
- Removed smoke trail for tracer shells.
- Changed reload animation for the following weapons: Kar 98k, Beretta M38, Gewehr 43, AVS 36, StG 44, SVT 40, M1 Garand.
- Fixed the animation of stationary machine gun destruction in a player's hands.
- A refraction shader has been added to water spray.
- Slightly improved upsampled image quality when resolution scaling is enabled.
- Improved performance of rendering vegetation on Xbox One, especially in the High Quality graphics preset.
- Fixed an issue that caused the Ambient Occlusion Quality to show an incorrect value in the graphics settings menu.
- A new mechanic for weapon behavior in a hero’s hands in all degrees of freedom (on all 6 axes). Now the weapon responds better to the movement and turning sharply of the game character. New impulses that affect recoil, such as the shutter impulse have been added
- Fixed centering of the front sight of the m1 bazooka rocket launcher. Now when you change sighting, the correct front sight will be centered on the screen.
- The gewehr 41 will now be reloaded using clips. The gewehr 43 will now use magazines which are now no longer interchangeable with the Gewehr 41.
- Melee weapon damage now depends on the target’s armor.
- Browning M1918 horizontal recoil has been reduced.
- Now Eric “Torden” Thorson landing on a vehicle while using his ability will receive less damage.
- The attack radius of the Luftvärnsterrängdragbil M40 shells has been increased.
- The amount of ammunition in loot near automatic rifles has been increased and balanced so that there is 30-45 rounds near each rifle.
- Players can now be downed in vehicles.
- Fixed a bug, where nearby entities were not damaged if a shell hits a vehicle and explodes
- Ladders to watchtowers can be destroyed.
- Now the molotov breaks windows. So you can throw it into a building from outside.
- For some weapons, the distance at which the hero moves the barrel has been corrected to avoid contact with an object.
- Fixed a bug where the molotov could explode in the hands like a hand grenade.
- The volume of enemy movement sounds and the distance at which they can be heard have been slightly increased.
- Updated distance settings for shooting all weapons when other players are shooting.
- Added new grenade blast sounds.
- The “Heaven's Wrath” ritual - updated distance settings and sounds of explosions at long distance
- Fixed item.uniqueName error at the top of screen.
- Now players that are reconnected or connected to the game after another player have the correct avatar preview.
- Now lengthy weapon names autoscroll in the HUD.
- Now there is a 'clear all' button in the notifications window.
- Fixed a rare crash caused by incorrect numeric calculations during the creation of projected blood decals.
- Fixed a bug, where a downed player could continue to climb a ladder.
- The cursor now remains in the same place when you zoom in on the map.
- Fixed a bug, where a downed player could continue to climb a ladder.
- The cursor now remains in the same place when you zoom in on the map.